Basic Workflow
Working with vectors struggles to feel natural and intuitive.
Figma is a good free reference point for a simple but powerful vector workflow feel.
Booleans
Standard Vector layer Booleans (Add, Subtract, Intersect, ect…)
Could be achieved via a Boolean folder type.
Placement
Shape XY placement and size property
Point XY placement property
Snap to Grid
Placeable Guides
Aligning Selections
Distributing Selections
Invert Point Selections
Additional
Vector texture fill
Shape to path (example: converting a rectangle vector to raw points)
Vector FX (Drop / Inner Shadow, Bevel / Emboss, etc…)
Kia ora,
I’m a UX and Product Designer but make small indie games and tools for indie developers on the side. I just purchased your “Normal Workspace” and thought to myself… Yes! lets try making a panelled wall texture… then quickly realised that working with vectors in PixiEditor was surprisingly challenging. I’m yet to figure out how to get pixel perfect placement and sizing of vectors and so thought raising this as a proposal might be the way to go. My work around at the moment is to create my heightmap in Figma then import it into PixiEditor… ![]()