I’m trying to create a voxel renderer with a shader. My shader is most likely still broken, but at the moment, the shader preview, the output preview, the preview window and the image window are all showing different outputs. That’s really not ideal for debugging, since I don’t know which window I can trust. I’ve added a link to my testfile:
Hey, one issue is due to the partial scaling optimization. Check “Disallow auto scaling” in Create Image Node.
Although I can reproduce wrong preview in nodes, I’ll take a look into it
Nice, that fixes my main problem. ![]()
