I’ve made a Procedural Rain with nodes.
The base idea behind it is:
- Create a single droplet
- Tile this droplet across whole image and rotate the tiling (if diagonal rain is what you want)
- Create a noise, rotate it the same way as the rain, increase the contrast to make it black and white and use it as a mask for the rain
- Plug animation time to tile and noise so it offests everything down
Noise breaks down the tiling effect and makes the rain look more random
.pixi file below
Rain.pixi (5.2 KB)
Whole process can be seen on a livestream https://youtu.be/BdLJB53M2m0?t=3049