Hello,
first thing, congrats on making that tool, it is already packed with feature and the node graph is lots of fun to use.
However, when using nodes to make procedural animations, the framerate seem to drop quite a lot, and the UI starts feeling unresponsive (there’s a 0.5 - 2 seconds delay when clicking on the Stop Animation button for example).
I’m not sure how we can diagnose this…
Here’s a picture of my setting:
Hey, good timing. I actually have tackled that issue in my latest PR Bag of fixes by flabbet · Pull Request #1111 · PixiEditor/PixiEditor · GitHub. There should be a development release in a few days. It should help, at least partially.
However no matter how much I optimize things, there is no escaping graph complexity. Some nodes are simply heavy in some scenarios, such as CombineChannels with all 4 inputs filled or heavy custom shaders. Your file doesn’t seem big so I assume it should be much better in the next update.
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Glad to hear that! Thanks for your dedication.
Do you believe three images nodes with ADD blend mode are more efficient than one combine channel nodes with three inputs?
If I had to guess, I would say yes
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