First of all the node editor seems great so far and the fact you can have shader nodes is amazing!
But I have previously used Filter Forge which is another node based tool and it has a very wide selection of noise options. Its perlin noise node has a lot of options and then takes in a profile (curve) which is very handy (instead of turbulence being a separate node it can just be a ‘profile’ option on perlin noise I think).
Then there is veroni/cellular noise.
I will look at adding these kind of nodes as shader ones though
We’ve just merged Voronoi noise PR. If you have a good idea for noises in general, feel free to contribute!
Great thanks, I have to try and get time to build it from source and see how easy it is to add nodes!
But the customisation from shader nodes is already great.
perlin ridged is also good - can be got by feeding perlin through another shader in pixieditor:
half4 main(float2 uv)
{
half4 pixel = iImage.eval(uv);
float x = abs((pixel.x *2)-1);
return half4(x,x,x, 1);
}
Voronoi is now available to test in development channel (2.0.1.10-dev) Changelog 2.0.1.10-dev
1 Like