When rotating the viewport (not the sprite) the contents of the canvas becomes blurry at 90 and 270 degrees +/- a couple degrees, including exactly at 90 and 270 degrees. This does not occur at 180 degrees. The size of the range of angles where this bug occurs depends on the zoom level. E.g.: At default zoom in a 1080p-sized window, the bug occurs between 85-95 degrees. If I zoom out, the range widens; I’ve seen as high as 72-107 degrees. If I zoom in, the range shrinks. The bug still occurs even when zoomed all the way in, but appears to occur only at exactly 90.
This bug doesn’t affect every file. I’ve so far observed it in files with single level of layers, and the blurriness goes away the moment I add a folder to the layer tree. A confirmed minimal example is attached:
rotate_viewport_bug.pixi (1.8 KB)
