# Procedural Particles Using Images Through the Shader Node

**URL:** <https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682>\
**Category:** Procedural Generation\
**Created:** [September 18, 2026, 10:13am UTC](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682 "2026-09-18T10:13:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ant](https://forum.pixieditor.net/user_avatar/forum.pixieditor.net/ant/32/551_2.png) [@Ant](https://forum.pixieditor.net/u/Ant)\
**Post date:** [September 18, 2026, 10:13am UTC](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682/1 "2026-09-18T10:13:44Z")

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![summon circle with procedural particles](https://forum.pixieditor.net/uploads/default/original/1X/f0cbb9a055f577cac3c7417b98d4004e9e7c640b.gif)

[summon circle custom fonts.pixi](https://forum.pixieditor.net/uploads/short-url/tK5rWONd7q4iWTtRDiBuIBadRO9.pixi) (494.2 KB)

The particles uses a custom shader that you can copy paste using the pixi file i provided. It is on top of the blue comment so it is easy to spot. The particles will always loop so using it as a sprite sheet wouldnt be a problem.
