# Procedural Generation

**URL:** https://forum.pixieditor.net/c/showcase/procgen/10.md

[Latest](https://forum.pixieditor.net/latest.md) · [Categories](https://forum.pixieditor.net/categories.md) · [Tags](https://forum.pixieditor.net/tags.md)

---

## [About the Procedural Generation category](https://forum.pixieditor.net/t/about-the-procedural-generation-category/18)

<div class="topic-metadata">

**Author:** [@flabbet](https://forum.pixieditor.net/u/flabbet)\
**Replies:** 0\
**Last updated:** [November 24, 2024, 6:49pm UTC](https://forum.pixieditor.net/t/about-the-procedural-generation-category/18 "2024-11-24T18:49:29Z")

</div>

Category dedicated to procedurally generated art Do not confuse with AI generated, this kind of art is forbidden

---

## [Procedural Particles Using Images Through the Shader Node](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682)

<div class="topic-metadata">

**Author:** [@Ant](https://forum.pixieditor.net/u/Ant)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 10:13am UTC](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682 "2026-09-18T10:13:44Z")

</div>

summon circle custom fonts.pixi (494.2 KB) The particles uses a custom shader that you can copy paste using the pixi file i provided. It is on top of the blue comment so it is easy to spot. The particles will always l…

---

## [Element scattering using shaders](https://forum.pixieditor.net/t/element-scattering-using-shaders/680)

<div class="topic-metadata">

**Author:** [@Ant](https://forum.pixieditor.net/u/Ant)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 11:17am UTC](https://forum.pixieditor.net/t/element-scattering-using-shaders/680 "2026-09-02T11:17:10Z")

</div>

shader element scattering.pixi (3.1 MB) This is an example of element scattering using shaders. Copy the sksl code to your own projects. Read the sticky note because the current set up is dedicated for a canvas size of …

---

## [Procedural Rain](https://forum.pixieditor.net/t/procedural-rain/242)

<div class="topic-metadata">

**Author:** [@flabbet](https://forum.pixieditor.net/u/flabbet)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 3:49pm UTC](https://forum.pixieditor.net/t/procedural-rain/242 "2025-07-24T15:49:03Z")

</div>

I’ve made a Procedural Rain with nodes. The base idea behind it is: Create a single droplet Tile this droplet across whole image and rotate the tiling (if diagonal rain is what you want) Create a noise, rotate it the …
