# Community Showcase

**URL:** https://forum.pixieditor.net/c/showcase/5.md

[Latest](https://forum.pixieditor.net/latest.md) · [Categories](https://forum.pixieditor.net/categories.md) · [Tags](https://forum.pixieditor.net/tags.md)

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## [About the Community Showcase category](https://forum.pixieditor.net/t/about-the-community-showcase-category/13)

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**Author:** [@flabbet](https://forum.pixieditor.net/u/flabbet)\
**Replies:** 0\
**Last updated:** [November 24, 2024, 6:32pm UTC](https://forum.pixieditor.net/t/about-the-community-showcase-category/13 "2024-11-24T18:32:54Z")

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Category about art in general, not contained to any particular style or technique.

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## [Procedural Particles Using Images Through the Shader Node](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682)

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**Author:** [@Ant](https://forum.pixieditor.net/u/Ant)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 10:13am UTC](https://forum.pixieditor.net/t/procedural-particles-using-images-through-the-shader-node/682 "2026-09-18T10:13:44Z")

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summon circle custom fonts.pixi (494.2 KB) The particles uses a custom shader that you can copy paste using the pixi file i provided. It is on top of the blue comment so it is easy to spot. The particles will always l…

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## [Element scattering using shaders](https://forum.pixieditor.net/t/element-scattering-using-shaders/680)

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**Author:** [@Ant](https://forum.pixieditor.net/u/Ant)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 11:17am UTC](https://forum.pixieditor.net/t/element-scattering-using-shaders/680 "2026-09-02T11:17:10Z")

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shader element scattering.pixi (3.1 MB) This is an example of element scattering using shaders. Copy the sksl code to your own projects. Read the sticky note because the current set up is dedicated for a canvas size of …

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## [Fun with procedural animation and shaders](https://forum.pixieditor.net/t/fun-with-procedural-animation-and-shaders/396)

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**Author:** [@raaaahman](https://forum.pixieditor.net/u/raaaahman)\
**Replies:** 2\
**Last updated:** [August 21, 2025, 5:56pm UTC](https://forum.pixieditor.net/t/fun-with-procedural-animation-and-shaders/396 "2025-08-21T17:56:46Z")

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Overly complex setting: Notes: Painting normal maps is painful Scaling normal maps before applying shader is similar to scaling the result picture (except for the background) Credits: - Inigo Quilez for the Cubic…

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## [Procedural Rain](https://forum.pixieditor.net/t/procedural-rain/242)

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**Author:** [@flabbet](https://forum.pixieditor.net/u/flabbet)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 3:49pm UTC](https://forum.pixieditor.net/t/procedural-rain/242 "2025-07-24T15:49:03Z")

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I’ve made a Procedural Rain with nodes. The base idea behind it is: Create a single droplet Tile this droplet across whole image and rotate the tiling (if diagonal rain is what you want) Create a noise, rotate it the …
